FF14 Mage Guide ... holding one of the highest personal DPS stats in the game. We first present the stat priority, before delving into more complex explanations. Strength is stat that is compared with an enemy's vitality to determine the base damage of a character's attacks. The Weapon damage difference is "5" this is similar to 43 STR, only for upgrade your weapon. Damage range is 5% in both directions so your spells can be anywhere between 95% to 105% of normal. Versatility: This is the all-around stat. Also should have told OP that the stat weight for SB is still unknown. Due to its potency and recast we pair it with Reassemble for a critical direct hit. It increases damage done and healing done, as well as reduces all damage taken at half the value. It is associated with the element of Fire, and thus many fire-based items add STR to a character's stats.. Your final attack damage is the result of a formula involving the Potency of the weaponskill/spell/ability being used and your primary stats STR/DEX/INT, secondary stats like Determination, etc. Agility - Main throughput scaling for Demon Hunter, Feral and Guardian Druid, Rogue, Brewmaster and Windwalker Monk, Hunter, and Enhancement Shaman. Training dummies. The Allagan book still pulls ahead over time, due to the high volume of Crit you get from it combined with the additional W.Dmg - while individual ticks may end up around the same (thanks to damage ranges on smaller calculations), over time the crit will outweigh those similar non-crit ticks. Stamina - Health pool scaling for all classes. But that's still a stretch because it only matters on a long enough fight, and chances are the times those quicker casts make a difference, you'll be filling with Ruin II anyway. Damage formula isn't that simple. 4-6 for many starting weapons) and Primary Attribute bonus (this is 1% for every Primary Stat you ahve. always. Final Fantasy XI [edit | edit source]. Above item level 50 these weapons are generally split into those that can be used by Arcanists and Summoners, and … So i've been doing some really basic testing between my alligan book of casting, and my atma book. Its 6.5-6.6ish for BLM/SMN, and 8 for the DoW jobs. The more damage you mitigate, the less risk for your raid. In your case, Intelligence). Look here for a summary of what the different FFXIV stats do, and beyond that, which disciples of the land and hand they help. i get what you guys are saying about what weapon damage SHOULD equate to, i'm just saying i spent about 20 minutes with each book and noticed the numbers were not very different, except for crits, New comments cannot be posted and votes cannot be cast. Because they are being multiplied, a small weapon range gets less benefit than a large one. Press question mark to learn the rest of the keyboard shortcuts. Damage = Base Damage × pDIF. On this page, you will find out the optimal stat priority for your Subtlety Rogue. I would suggest retesting with just rune as itll be easier to compare in log. ~350 if one dot ticks, ~400 if two, ~450 if all 3 crit. For other jobs 1 WP gave approximately 8 primary stat for the respective job. Followers 0. Strength is your primary stat, found on plate armor, weapons and trinkets. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! It really should be there on the screen though, I agree. Stats are numbers representing how powerful a character is. Dexterity. Until it's an Animus, I would recommend the Allagan book over the Atma. The Allagan book may even out perform your Animus. Does the weapon damage on my staves for example actually do anything? This stat is very important to almost all physical damage dealing jobs, as it plays a crucial role in Weapon Skills and physical Blue Magic. Actually, if its a normal quality piece of equipment, you can meld materia to raise its main stats, up to the default values of a High Quality version. For example, FFXIV piety is great for fishermen, as well as alchemists and culinarians. Our content is updated for World of Warcraft — Shadowlands 9.0.2. Not 8. Weapon Damage is split into Physical and Magical damage, and for casters you only really need to care about Magical Damage since it affects spell damage and magical abilities, while your physical damage is only used when you're in melee range and hitting the target with your rod/book auto-attacks. All spears (except Blood Lance and Abel's Lance) possess the Throw-elemental, as well as their own element. now here's my quandary. ... Prioritizing Magic Damage on your weapon is an important step for healing, as this greatly affects your healing output. 4-6 damage times 200% damage (from 100 intelligence) is only 8-12, whereas a weapon with 6-10 goes up to 12-20. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! Staff vs. main hand/off hand? Thanks for any help! I don't play SMN enough to tell you which is better. Unfortunately, there's no materia to raise Weapon Damage or Defence, so the NQ weapons/armour will always be worse in that respect! But that's comparing to a ~7% or so difference with Allagan vs Zenith. now my understanding is that weapon damage equates to around 8 main stat. Haste reduces your global cooldown and the cooldowns of most of the abilities that are part of your rotation. Weapons have so few secondary stats because their budget is tied to spell power. Mastery: This stat increases the chaos damage we do as well as our movement speed. Calculating Physical Weapon Skill Damage. The higher the stat is the stronger the character will be. We first present the stat priority, before delving into more complex explanations. 1 WD for a tank is around 22 of a main damage stat, but a main damage stat for a tank is only 0.45 of 1 AP, meaning that 1 WD only equals out to be around 9-10 of a full damage stat to a tank, meaning 1str/1vit together + the missing 0.10 they removed from us during the tank damage … Didn't test enough though to get any real information out of it. The scaling is quite poor on the stat which makes it somewhat undesirable even though it seems very interesting at first glance. when i DOT up(bio2, miasma, bio) with my alligan book, the dots tick for about 295 and occasionally as high as 303 for a couple ticks. But yes about 8 primary stat should be the same as 1 WD. Do weapons only rely on one stat, or both to calculate damage? 405k. My Broils hit for about 150 more, New comments cannot be posted and votes cannot be cast. Similar to Physical Damage, Weapon Skill damage is calculated as : . It's calculated with your main stat and weapon damage. Don't forget physical weapon damage applies to ranged physical DPS as well, not just tanks and melee. In terms of stat weights, back in Heavensward at least, a single point of Weapon Damage was worth 10-26 points of your primary stat. now my understanding is that weapon damage equates to around 8 main stat, but based on this testing, the extra 4 int i got from my atma book, seemed to buff my damage up to what the extra 2 magic damage i got from the alligan book provides. 2. The INT made my fires do more. The Novus weapon / High Allagan Weapons are weapons difficult to obtain. Intellect - Main throughput scaling for Mage, Warlock, Priest, Restoration and Balance Druid, Mistweaver Monk, Elemental and Restoration Shaman, and Holy Paladin. If you were looking for WoW Classic content, please refer to our Classic DPS Rogue stat … I'm a bit confused. whoa, you're going really quick here, it totally depends the job. Sign in to follow this . Monk weapon ILV90 vs Monk weapon LV110. Always use the highest ilvl gear you get while levelling...it sub stats don't matter until endgame where you priotrise Crit and DH one equal ilvl pieces. Hit up the dummies, see if the extra int is worth the loss of magic damage. When equipped with a two-handed weapons, the shield slot cannot be utilized. :s. ... also known as FFXIV or FF14. Ruin enough until you have a 5% spread in damage for one book, and do it again for the second book, compare medians. my understanding is that weapon damage equates to around 8 main stat. I don't know the exact formula, but it's not terribly important. Drill is a powerful new GCD that forms the backbone of our new rotation. I'm assuming attributes like intelligence, dexterity and strength affect abilities and that potency is a sort of multiplier, but how does weapon damage work in all that? Critical Strike: This increases both our damage and parry. Talking about secondary Stats and taking Monk as example STR = 1 CRitical = 0.187 Determination = 0.332 Skill Speed = 0.187 Example. I've completed all my INT books for my atma. Including substats. Parry helps mitigate damage, every little bit counts Parry is still a lot better than some DPS stats (CRIT & SS) (MAIN CON): Garbage DPS. On this page, you will find out the optimal stat priority for your Windwalker Monk. As a SMN your main damage if from your DoTs. Dexterity is the core stat used by the Monk and Demon Hunter classes. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Arcanist Weapons, Summoner Weapons and Scholar Weapons, are various types of books - which contain words and phrases used for incantations. Furthermore, there is talk on twitch streams that the damage formula is being recalculated, with tank damage going "back" to strenght (source : https://www.reddit.com/r/ffxiv/comments/6ej0d4/it_seems_like_they_may_have_abolished_attribute/dibafs3/ ). ... Posted February 25, 2014. 1 weapon damage was ALWAYS way more than 10 points of mainstat increase. Training dummies and Ruin. Until custom stats come to relics, I wouldn't bother with it (only reason I got mine was so I wouldn't be behind when relics are able to have custom stats). It should always be used as close to cooldown as possible, which means every 8th GCD since its recast timer scales with skill speed like all other GCDs. 4. I've been going to random mobs (same ones for the two books) specifically the snow wolves in coerthas. All abilities can be increased with different gear and Materia. If you are really interested in the math behind it, this is the best we have (it is from before Stormblood but I doubt they changed much).https://www.reddit.com/r/ffxiv/comments/6fogbw/how_to_be_a_math_wizard_ffxiv_damage_mechanics/, well, this guide has some deep calculations, and I mapped them all, only to find that to know something, I need attribute and traits, which are currently removed from the game. 1. Dexterity is the core stat that provides a damage boost to these two classes. I use medium armour and a longsword, no magic. Best Stats for Subtlety Rogue Stat Priority Agility is the main stat and with secondaries being fairly close to each other, it is usually safe to equip the highest item level you can get in all slots except By all means, correct me if I'm mistaken. Generally, Haste is valued until ~20%, after which Critical Strike is continually ahead. Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana.All stats can be modified by buffs, and items. Training dummies. Weapon damage is roughly 10 points of main stat and 1 point of main stat is 10 sub stats. … I have, being in about the same situation; I have all 3 Int books and the Det book done. For tanks/melee jobs, physical damage is the interesting one since it affects all weaponskills and physical abilities. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/ffxiv/comments/6fogbw/how_to_be_a_math_wizard_ffxiv_damage_mechanics/, https://www.reddit.com/r/ffxiv/comments/6ej0d4/it_seems_like_they_may_have_abolished_attribute/dibafs3/. You're better off with the (Weathered) Book of Spades until High Allagan, or you can wait for your Novus. Like armor, while some weapons can be purchased from vendors, most are obtained through crafting or via drops from various Quests and Battles. Our content is updated for World of Warcraft — Shadowlands 9.0.2. I noticed this on my BLM, was hitting Ice Sprites (because the zone to Coerthas is just north of Mor'Dhona) with the 37int and max det books before it was animus. The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats. A move with 360 potency will always do twice the damage of one with 180 potency. The 9.0 Shadowlands stat priority emphasizes weapon damage and strength (via item level), followed by either Critical Strike and Haste, and then Mastery. The following is a list of attributes (the name for "stats") in Final Fantasy XIV. now my understanding is that weapon damage equates to around 8 main stat. Spell speed is useless except for some additional ruin spam, whereas all of your DoTs (except Shadow Flare) will gain additional damage from the Crit the Allagan provides. I cannot find any data as to which does the most damage. … In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) Still very much new, curious as to what actually affects what damage? For instance, a character with high Vitality will have a lot of HP, and a character with high Defense will take less damage from physical hits. This is why a higher weapon damage is almost always better than any difference in secondary stats. Damage formula isn't that simple. Weapon Damage basically equates to I think 4 of your main stat, which increases your damage. Press J to jump to the feed. Weapon Damage (this is the range you get, i.e. Below item level 50, these weapons can generally be used by either a Arcanist, Summoner or Scholar, although there are a few exceptions. Press J to jump to the feed. Strength - Main throughput scaling for Death Knight, Retribution and Protection Paladin, and Warrior. 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