GenasiEGtW: See above under the general Races section. Timeless Body: Almost never matters in-game. ElfEGtW: Wildemount elves share the core traits of core elves, but Wildemount adds two new elf subraces. Now if you want the boring answer, I believe the best option is to go 2 handed quarterstaff, and use your flurry of blows with lots of kicks. There's this whole anti-synergy drenched throughout the base Monk (I haven't experienced all the later sub-classes). DnD 5e - Monk Subclass Breakdown. Dragonmarked GnomeERLW: Dragonmark traits replace your subrace. Ultimately, the adventure for a monk is about a goal greater than treasure. See Our Complete Way of the Open Hand 5E Guide. It aims to be a Rogue-like monk, but it comes up short in matching the strength of a pure member of either class. ShifterERLW: Darkvision is great, but the Monk is heavily reliant on their Bonus Action for things like Martial Arts, so Shifting is a difficult proposition when the benefits do so little for the Monk. Patient Defense 5E:-Select this option when the Monk’s in low health.As a bonus action, you can take the Dodge action by spending a ki point. At levels 6, 11, and 17 you gain additional disciplines. Stunning Strike: There's no limits on how many times you can do this, so against particularly tough opponents it's perfectly acceptable to spend ki on each of your attacks until you succeed. 2. The Monk is the iconic martial-artist, popular among those who prefer to punch things rather than stabbing them or setting them on fire. Ability Score Improvement (Dexterity 16 -> 18), Ability Score Improvement (Dexterity 18 -> 20), Ability Score Improvement (Wisdom 16 -> 18), Ability Score Improvement (Wisdom 18 -> 20), Ability Score Improvement (Constitution 14 -> 16). Way of the Open Hand does not have the flavor of Long Death or Drunken Masters, but it is a great class. MinotaurMOoT: See above under the general Races section. A monk must use a full attack action to strike with a flurry of blows. Additionally, you are going to struggle if you are fighting something that is only hurt by non-weapon damage. If none of the backgrounds fits, use a custom background. Unless your background comes with clothes, you may start without pants or shoes. Many of these subclasses make an effort to address these flaws, but few do it adequately. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Fire Bolt 5E Guide | Attributes, Pros, Cons, and Uses, Point Buy 5E Guide | Pros, Cons, and How to Use It, Hunter Ranger 5E Guide | Rules, Tips, Builds, and More. You can be fairly mobile, fairly defensive, or fairly offensive. Setting-specific races are address below. It greatly improves the outcome when you are required to make a dexterity saving throw to avoid damage. You could become a pseudo-healer with the life domain or deal with ranged threats as an Arcana cleric. If the monastery was more altruistic, you could be a reluctant traveler seeking something to bring back to your people. Whether giving up two levels of monk is worth or not is up to you. A Monk’s starting equipment includes: Here is where we can see why no armor proficiency is needed for our monk. Monks get the typical 2 skills, and the Monk skill list includes a lot of mediocre options which depend on Abilities which Monks don't generally need. They bend the very cosmos to their will and, often, extend their lives by magical means. Nimble Escape will conflict with Martial Arts, but it offers helpful options which normally cost the monk Ki to access as a bonus action. This another thing to consider when fleshing out your character and the monastery they call home. Racial feats are discussed in the Races section, above. I am also debating on if getting a feat at level 8 would be useful or not. D&D 5E has many sub-classes to choose from, spanning several core books. The ability to speak with everything is neat, but with dumped Charisma I don't know how much good it will do. Arguably the biggest factor in your character’s background will be the monastery they trained at. Poison is really common, and immunity to it helps to stretch your d8 hit points. 1. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. In fact later you list Aasimar as being of LIMITED VALUE. As a front-line melee character you're going to be targeted by AOE damage effects. Straight out of Xanathar’s Guide to Everything is the Way of the Kensei. These are known as ki points. While there are a lot of customization options for monks, they generally serve as frontline fighters. Second wind at level one is also great for a monk, giving you a much needed HP boost once per short rest. Most monasteries are small, with as few as a dozen members in total. Stillness of Mind: Situational, but a lot of enemies have Charm and/or Fear effects. Surprise attack is a nice damage boost, especially at low levels, but it's no better for the Monk than for any other class. It reaches 30 feet at level 18. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. While this form of combat is entirely for flavor under the rules as written, many monasteries adopt their own style of combat. However, when it comes up it's a cool defensive option, and the math is really solid. There are three basic uses of ki points; your Monk will gain more at higher levels. Furthermore, when the creature wielding the blade says Open the gate of the heavens in the Tongue of the Sun and Moon, they may cast the Gate spell. SatyrMOoT: Dexterity and magic resistance. Alternatively, you can spend 8 ki points to cast Astral Projection. Below are a few of the options that could be right for your monk. Extra Attack brings you to 3 attacks nearly every turn, and with 5 Ki points to spend between short rests you can afford to perform a Flurry of Blows frequently. [5E] Monk weapon clarification 5th Edition So in the PHB a monk weapon is defined as "shortswords and any simple melee weapons that don't have the two-handed or heavy property." You can also raise the level of a spell by spending ki points. The central point of selecting abilities for a monk is remembering that strength is not vital despite your role as a frontline fighter.
That's not a lot of gear, and weirdly doesn't include clothing. After spending a level being a martial artist, we now get Ki and we start to really feel like a monk. For more on multiclassing, see my Practical Guide to Multiclassing. Certain monasteries use specialized forms of the monk weapons. As dexterity should always be your top priority, your monk could avoid a lot of AOE damage. Bite also has the added benefit of making your unarmed strikes deal abnormally high damage at very low levels, though it won't match the damage dealt by a spear or a quarterstaff used two-handed. Last Updated: March 11th, 2020. Natural armor allows you to defer increasing your Wisdom score while you focus on your Dexterity, and the Constitution increase and Hungry Jaws will make you abnormally durable. Several nice bits that don't go well together. We'll take Insight and Stealth. You also get spellcasting, with wisdom as your spellcasting ability. I really like the 5e Monk. Even if the target succeeds on the save, it's still an average of 55 damage, which is enough to be a serious problem for a creature that has already taken a lot of damage. When a monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. Regardless of your monastic tradition, you will generally build your Monk the same way. KalashtarERLW: The Wisdom increase is great, and the Kalashtar gains defenses against some stuff which the Monk typically doesn't have an answer to, but it's still a hard proposition without a Dexterity increase. Definitely the low point of the class, especially since it is your Level 15 feature. The option to knock enemies prone is the most tempting option, but remember that Flurry of Blows takes place after you complete your Attack action, so you probably won't benefit from knocking the target prone unless you're already grappling it to prevent it from standing. Perfect Self: Dramatically improves the Monk's sustainability throughout the day. The special monk weapons are: Shuriken: A Japanese throwing blade, typically star-shaped. Afterwards, a monk may restore the power of the weapon by spending 10 points of Ki on it over the course of 10 minutes. Monks rely on making numerous attacks, and Advantage on all of them will make you considerably more effective. Essentially, this operates as a standard monk on steroids. Half-Elf: The half-elf's abilities don't do much for the Monk which the variant Human couldn't do better. At level 5, a Monk gains the Extra Attack feature and an increase in martial arts damage to 1d6. Here are some quick summaries of each Monk subclass, which will give a bit of insight to the theme, generalized game mechanics, and the likely play style to expect. So many of the other classes are either a weird ability fit or have overlapping abilities that multiclassing your monk isn’t always wise. We’ll cover everything you need to know to create your Monk. Flavorwise, Way of the Sun Soul is cool. What a waste. This training will guide much of your character’s nature. You might also consider getting Athletics proficiency so that you can be better at grappling. Depends on what kind of Barbarian you are playing, but some good ones are: Belt of Dwarvenkind - great to pump up your Constitution while filling up your Strength. With maximized Wisdom, your AC now sits at 20, matching a character in full plate with a shield. Hit Points. Dragonmarked ElfERLW: Dragonmark traits replace your subrace. With most classes, the class features are the base but the subclass features are what really make a character sing. Monastic Tradition: Monk subclasses are briefly summarized below. See above for information on core halflings traits. With both, you have 20 AC, which matches the AC of a character in full plate with a shield. That said, we have covered some of the best and worst fits below. If you’re going to play a monk in Dungeons and Dragons 5th Edition, you probably want to know how to use a monk’s abilities to effectively help your friends and vanquish your foes.That’s what we’re going to discuss in this complete guide to playing a monk in D&D 5E. Wizards and Their Gear A Wizard is a force of nature. Dedicated Weapon. Way of the Shadow’s biggest downfall is that it is an underpowered rogue wannabe. See more ideas about Concept art characters, Dnd characters, Fantasy characters. Eventually Monks pick up Diamond Body, giving them proficiency in all saves. Spear is the best monk weapon. Acolyte is passable, but with poor Charisma I don't know what we would do with two languages. But the Monk does offer a variety of of interesting features bundled together with a cool system for unarmed combat. The monk will have a monk's belt, and possibly take the Fists of Iron feat. Getting an attack with a monk weapon or unarmed strike as a bonus action. GoblinVGTM: Fantastic ability increases and abnormally fast for a small character. Great weapon fighting is also a good option. Getting a second action is great anyway, but using it in conjunction with Flurry of Blows is incredible. KenkuVGTM: Fantastic ability increases for a Monk, and the bonus skill proficiencies really help you to serve as a Rogue equivalent. Way of Kensei monk 5e: 5e Monk of Kensei train themselves with weapons. Wood elves really have the perfect bonuses that correspond to a monk's ability stat needs; they've got a +2 dexterity bonus and +1 to wisdom, along … This is almost exclusively for a Kensei monk (or for early game Strength builds, if you hate AC). During that time you are resistant to all damage but force damage. Last Updated: March 11th, 2020. Try my 5e Manual of Arms: Weapons or any of my books. It removes the need for Strength, and gives you all the benefits of two-weapon fighting without the need for weapons, feats, or combat styles. FirbolgsEGtW: See above under the general Races section. At level nine you can run up vertical surfaces or walk on liquids without falling. Opening up most martial weapons means access to weapon properties that are normally out of the Monk's reach. [Top 10] D&D Best Wizard Weapons and Items A Wizard grasps his newly created Staff after Months of research and enchanting. You've generated your ability scores correctly using point buy. Weapon: Spear Now, I understand that my ASIs are very important and I plan on bumping both my Dex and Wis if I get to level 4. Monks come in many forms. Empty Body: Invisibility is fantastic. Dec 26, 2019 - Explore Anthony Paquin's board "Monk 5e" on Pinterest. While Way of the Long Death does little to address some of the challenges with fighting at range monks deal with, it does give a valuable tank boost to a fairly squishy frontline fighter. When going for the best possible monk build for Dungeons & Dragons 5th edition, there are a few guidelines to remember that'll make it easy. Notify me of follow-up comments by email. At Level 2, you gain access to the power of ki directly. Proficiencies: No armor, no shields, and not a lot of weapons. HobgoblinERLW: See above under the general Races section. We will assume the point buy abilities suggested above. With the cost of four ki points, you can become invisible for 1 minute. HobgoblinVGTM: The Constitution bonus and Saving Face are the only things that the monk can use, and Saving Face is less useful for a class which is all about making lots of attacks. However, you need to take at least 2 levels to be worth it. Slow Fall: Situational, but it'll save your life when it comes up. If you're having trouble deciding, here are some suggestions: This section does not address every published feat, as doing so would result in an ever-growing list of options which don't cater to the class. Change my mind.This is a \"Staple Build\". In 5e, monk armaments or weapons can be particular types that still use the game’s stats on PHB p. The 5e Monk Weapons, or ki armaments, are weapons that monks can win and stay focused. UPDATE [10/12/2019]: I finally updated and organized this post (and more!) Monk 5e Class Hit Points. ... With only simple weapons and short swords, the monk's best weapon is a spear. Getting MAD at later levels. Nah. KenkuEGtW: See above under the general Races section. The Dwarven Fortitude racial feat has a neat side-effect: you can use Ki to Dodge as a bonus action, which still allows you to spend a hit die to heal. into a small book - my 5e Manual of Arms: Weapons! If you need a functional build with nothing fancy or complicated, this is a great place to start. A huge number of effects make a creature charmed, including many that don't seem like charm effects, and this allows you to easily escape those effects. As a monk, you gain the following class features. DnD 5e - Monk Subclass Breakdown. Perfect Self helps if you get surprised by an encounter before you've had a chance to rest and recharge. LoxodonGGTR: Constitution and Wisdom is helpful for a Monk, but you'll lag offensively until you pick up some Ability Score Increases to boost your Dexterity. Further to the monk race — I think you meant Aarakocra not Aasimar in STRONG OPTIONS. Deflect Missiles isn’t always useful, as it only applies to ranged weapon attacks. They get in, they trash the place, and they get out. TabaxiEGtW: See above under the general Races section. TabaxiVGTM: Perfectly passable, but Kenku get most of the same benefits and slightly better ability increases. It is an interesting class, but one that can be problematic with an inefficient build. HobgoblinEGtW: See above under the general Races section. The Ultimate Guide to the Monk 5E Class In D&D What's the best build for a monk in 5e?What are the best monk feats? While some races are better than others, you can make any of them work with the Monk class if you really want to. Black:Not bad, not great, there are better but you’re not hindering your character picking this. You're right on all counts. It lets you run around with the quick… 3. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Dwarf: The Constitution bonus is nice, but many of the Dwarf's abilities are either useless or redundant for the Monk. With the monk, I’m not so sure that is the case. TortleEGtW: See above under the general Races section. Two very important things to note here: Both the damage die and the using of Dexterity are optional. Temp hp on a kill and the level 11 feature is one of the best in the game. Array of powerful spells? Also all your Monk weapons (including your Unarmed Strikes) can run off of Dexterity. Think about your character: who are they, why did they become a monk? Like with other classes like the sorcerer, monks get a pool of points that can be spent on a variety of things. […], A baseline ranger that doesn’t really stand out, this archetype still gets the job done in most cases. Monk 5e is a non-armor character that generally uses simple weapons and shortswords to fight against their enemies. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. While the out of combat options might not mean much to you, sneak attack suddenly makes Shadow Step and Cloak of Shadows very powerful. Wildemount uses the updated Orc racial traits rather than the original traits published in Volo's Guide to Monsters. Starting at Level 1, your AC is 10 + your Dexterity modifier + your Wisdom modifier. This is a basic rundown of your multiclassing options. You can use it as a reaction to reduce fall damage equal to five times your monk level. It’s debatable of the end result does much to address these concerns, though. It can be a quasi-defense class, though I am not fond of the monk’s defensive capabilities. Stillness of Mind is better than you might except. ... Monks need a free hand in order to use their abilities relating to an unarmed strike and Barbarians are at their best when using two-handed weapons. Deflect Missiles: Situational, as it depends on the attack using a weapon attack, and most ranged effects are typically spells. The best base damage you can get from a Monk weapon is 1d8 (with Versatile), which will match your Martial Arts damage until level 17. LizardfolkVGTM: Despite the lack of a Dexterity increase, lizardfolk could make very functional Monks. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, … AarakocraEGtW: See above under the general Races section. Roleplaying as a monk will come down to however you design your character. The Best 3D Printer for SolidWorks | Best Picks + Buyers Guide, The Best 3D Printer for ZBrush | Top Picks + Buyers Guide. It’s hard to punch something that can fly, for instance. They love to play on a particular type of artisan’s tools or musical instruments. The Warforged's resistances and immunities may overlap with some monk class features, but not so much that it makes the race less viable. That said, there are a few options that are great for a single dip. Please check "Last Updated" date below the title of each page. With up to three attacks per turn, a Dexterity increase gets a lot of mileage. Dungeons & Dragons: Best Monk Builds. GenasiEEPC: Bonus Constitution goes a long way to help the Monk's durability. Special monk weapons are a subset of the monk weapon proficiencies in Dungeons & Dragons 3e. In cases where a failed throw makes you take full damage and a successful save gives you half damage, you will instead face half damage or no damage respectively. Any of them. While the design intent for Dragonmarks was that they would offer some innate spellcasting for everyone, every dragonmark includes an expanded spell list which is arguably a more significant benefit than most of the provided racial traits. Taking a dip in another martial class seems redundant, but multiclassing into fighter makes a lot of sense. However, the Way of Shadow Monk can instead fill the role of the party's Rogue-equivalent. ; You've correctly applied the ASI's for being a wood elf and for turning level 4.; A longsword is neither Heavy nor Special so is a valid choice for a Kensei Weapon, making it a monk weapon, which applying Martial Arts you can wield with Dexterity, even though it lacks the finesse property. Insight will help us be useful in social situations, and Stealth helps us to serve as a scout. Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st. This allows you to travel the outer planes freely. At level 10 this increases to a bonus of 20 feet. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. See our Complete Way of the Four Elements 5E Guide. Any of them. This can be exceptionally powerful when fighting a single enemy. If you get a redundant proficiency from your background, get Perception to capitalize on your Wisdom. Leviathan Will and the additional skills are great additions, too. We discuss these in-depth below. You can boost these attacks further with flurry of blows. Please be patient while these changes are made. [5E] Monk weapon clarification 5th Edition So in the PHB a monk weapon is defined as "shortswords and any simple melee weapons that don't have the two-handed or heavy property." Useful in some cases, but cool in every situation. You reduce the damage from these attacks by 1d10 plus your dexterity modifier plus your monk level. The monk is a quite unique class. You get multiple attacks, essentially giving you two-weapon fighting with needing any feats (or weapons, for that matter). While ranged attacks are useful, most of the time there are more efficient options than this. By this level enemies with resistance to weapon damage from non-magical attacks are increasingly common, and since unarmed strikes aren't a weapon they can't benefit from spells like Magic Weapon. DnD 5e - Monk Subclass Breakdown. This feature allows you to catch or deflect ranged weapons. This means with 20 Dexterity and 20 Wisdom you have an AC of 20. - best monk weapons 5e -
Their obsessive-like focus of death can either be a source of intimidation or compassion. Sky Blue:Optimal choice, core on all builds minus a fringe build or two. So: This will be the only staple build where we employ the human. There will be a monk in our party, but it is difficult to find a weapon that might be useful. Small world - my wife is a recently a 6th level Way of Shadows Monk in my campaign.